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Very very interesting Sir, thank you.
really like this guys explanation
Jesse you the boss damn
damn, 4-5 years late again
Hello Jesse, What would be the practical use of deep copy? Will you give a real world example?
so its essentially copy by reference verse copy by value.
very good thank you !
Awesome explanation !!
In DeepCopy case you can just return this instead of creating a new Person
I want to know when class having more than 20 properties. So, parameterized constructor with that many parameter is fine?
I can see things crystal clear since i watched this video. Thanks
Perfect explanation….
Great Explanation….. I read a lot of theories online but they didnt explained as clean as you did in this video..
Thanks a ton….
Great video. Thanks a lot
Thanks for great explanation. It was clear and crisp. 🙂
Nice explanations … You made all that perfectly clear and i now have a much deeper understanding of what is actually happening here
i was always aware of this difference in C# but never worried about it. I just did what needed to be done. This video was meaningful to review.
Hello Jesse your videos are very good at all,can you do unity scripting beginners to advance tutorials if you have time for it ?
Thanks Jesse. Super stuff. Things I would like to see in future – LINQ, Class overrides, inheritance, scopes, exception handling,
Not Good It's Really Awesome Sir….I'm beginner and it's help me.
Thank's a lot…
nice video!!! you basically explained it in very simple languages, keep it up!! MORE advanced C# please!!
This is far better than attending boring lectures in university 😉
I miss some involvement in this video. I mean you have almost all the code prepared and I was only listening to your video and I didn't write a single line of code. It's harder to remember this way. Otherwise I like your videos pretty much.
Excellent ..
Thanks,
-Siva
age and desc are both in heap?
Great Description! 🙂
Awesome.. Thanks
Jesse these videos are perfect.You have a gift for teaching and should be at a university somewhere molding you minds. Please don't stop. I only have 1 question. In Visual Basic to accomplish the deep copy this is the code used. Is there an equivalent in C#? I feel there should be a shorthand way of returning the object without explicitly creating a new object and assigning values…. some of my lists contain classes and I use reflection to assign the properties. but when I simply want a copy i use this code.
Public Function Clone() As MyList
Return DirectCast(Me.MemberwiseClone, MyList)
End Function
That would be awesome if you do Xamarin + Unity3D!
COULD YOU SHOW ME HOW TO BUILD A GAME IN UNITY USING CSHARP PLEASE.
Thx a lot very very useful videos, could you record videos about Threading from scratch to mastering it.
I would like to see a basic remote control app for lights or televisions and such.
I'd like to see something on access modifiers, nested classes, and overview of reflection.
windows phone development please!!!! I really like your style and you are better than the rest.
you are amazing!
Thank you, keep them coming 🙂