Easy: Instantiate a Prefab in Unity when Pressing a Key and Destroy the Prefab after a Few Seconds.
Difficulty: Beginner
HOW TO INSTANTIATE and DESTROY PREFAB CLONE in C#?
What we Need to Do:
Create C# Script
Create empty game object for our script
Create public GameObject
Create GameObject Clone for our Prefab
Instantiate prefab clone
Destroy prefab clone
Test to see if the script works
Add Shoot Button/Key
Destroy our Clone, so it doesn’t sit around and waste resources
Play Test!
Have fun, keep learning and Enjoy.
Any questions feel free to ask.
Happy Coding!
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Thank you! Trying to figure out instantiation from a prefab was driving me nuts (Deleting the prefab, not working, not compiling, ect! This completely worked! Thank you!
😂😂😂😂
I love when you say balltower, and it's raining balls!
Your profile picture looks like JC Denton
From 5:42 to 5:59 are the best seconds of my day
5:42 YOU´RE MAKING A TOWER OF BALLLZ LMAO
Thanks!
Dude how do you do it for UI buttons. I've been searching for weeks and weeks on end and google gives e everything but what i'm looking for. And i'm new to c# coding.
the tutorial is good at its base but i can't follow what is going on because of your bad naming
4 years later and this is still good! Should make more of these!
I thought this was porn
never Javascript <3 …Don´t even think about it! 😛
what if that game object (the one you want to clone ) has some properties that you want to change before actually make it visible to the player , how do i go about it please
"Rods are pretty cool dude!" Woah this video is great man! Humour + You actually learn something new! Good one!
Just zoom while coding 😞
i making a game like color switch which has many types of obstructions(circles you need to pass through) like 30 or 40 so what method should i use to generate them in the game? instanstiate destroy method or pooling method? i want the hard levels to come later in the game also how to do that?
Thanks
Ball tower ! lol tower
Thank you so much!
BAAAALLLLSSSS!
+18
Hello and thank you so much for your cool tutorials. I need your help. I am working on 2D game and i want to destroy 2 GameObjects when they overlap and also player tap on them at that time. Kindly help me . I am searching for solution from 1 month
Thanks for this!
I get this error
myPrefab.myPrefab: member names cannot be the same as their enclosing type
Unity wrong at me "can not add script"
Can u help me
aawwwouuu so here we go! xaxaxxaxaxaxaxaxaxaxa
this video was very fun and it helped me a lot, thanks!
Thank you!
in 2D this just doesn't work… can anybody help ? the instances appear in the hierarchy but they are nowhere to be seen in the game
funny as hell,,, so many balls, it's raining balls
ROFL X'D
It is okay if you Instantiate a prefab directly.
public GameObject pref;
SomeFunction()
{
Instantiate(pref);
}
Thanks for the help! Couldn't realise what I was doing wrong until I saw this.
WHY doesn't using GetComponent work on instantiated prefab… It's like the instantiate function is return NULL. I had to cast to a Transform and use Transform newObj instead of GameObject in order to successfully GetComponent… any ideas why?
Hello, can you make tutorial for instatiating an 2D object with animation?
Is it possible to instanciate prefabs that aren't in the game just your prefab folder?
too much coffeeeee
Hi,mate.Great tut. Can you do similar tutorial but about UI elements?? I have been tinkering with making dynamic spawn of UIs but it happens that when i Instanciate 'em and make 'em parent to Canvas (every say I should) all starts to go crazy e.g: I have to make several changes to rectTransform instead of one to transfer it the proper size …and i cant get Event system working on those buttons I instanciate.
Holy shit man! your tutorial made me laugh all through out the tutorial vid! xD Great Tutorial Humor xD
What do I do if I need the objects that are being instantiated to be colliders?
Great help, better than the unity tutorial!
Your not much of an professional teacher. I gotta say though, thanks for the help at least. 🙂