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Singletons are very useful. Whether you are building a simple or a complex game, you’ll eventually create some kind of a manager game object. Scripts residing inside the manager game object are scene independent – it would be a waste to add special code for handling ads, google play games, music,… into each scene individually! That’s where singletons come to help you!
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thank you
Very detailed explanation, thank you.
Thanks bromigo, you brought me a step closer to finishing my first game :3
How can i do this with an input field? 😀 I have an input field in scene 1 and in scene 2 i have the text field i need to show from the input in scene 1. Thank you 😀
thank you as always very clear and understandable
Beautiful video, exactly how C# code should be explained, thoroughly and carefully!
You did an amazing job sir, thank you for this.
NIce
Thank you!
Thank you for this. Such an important concept
Hi, thank you for your tutorials and I have a question about singleton. If I want to set a time selection in my game, in the first scene, I have three buttons which say "1 minute", "2 minutes", "3 minutes", and in the second scene, I have three corresponding countdown game objects. I tried your method but the three texts always show together, and my button controls nothing. Any suggestions will be appreciated. Thank you very much.
Wonderful explanation. Thank you so much.
Great tutorial. THANKS)
what is a cookie cutter? nice tut
So sexy
Plss help anyone
I have a doubt dude how to use a script as a singleton from that I can use that scene to load once in the whole application for multiple scenes
You have a great way of explaining everything! Cheers!
Very well made tutorial, thank you 🙂
learned quite a bit. Thanks!
Hey! Great video..
I've got a solution by which we can have just a script which can make many script a singleton. Like having 2 or more managers(HAVING INDEPENDENT MANAGERS [SAVE MANAGER, BATTLE MANAGER ETC])
Thank you very much, finally I've found explanation why need to Destroy for singleton.
Very good tutorial.
Thanks mate
Thanks for the analogies mate, it makes understanding programming concepts so much more easier.
Awesome explanation!. such a sexy voice lol.
Yeah gonna take some time for me to fully understand the instance thing. To me it almost sound like setting Instance to it self.
12:24 where you are adding the ValueTxt. It doesn't seem to work for me
For some reason i don't get value text option to add to the scene manager and the code is the same
what theme you use in visual studio
what theme you use in visual studio
Thank you for your step-by-step explonation! Definitely checking out the rest of your vids.
Lol I used playerprefs for this
Amazing!!! u safe me. Thanks bro, u are the best!!
Awesome tutorial. Thank you.
Thanks for tutorial, btw. So if want to call Singleton in other class constructor, should i do this through Start method there? Can i somehow force to call Awake method in singleton if there is still no reference to Instance? And if instance already created shouldn't we destroy new instance instead of gameobject or check if it same gameObject(cause if we add same script to same object, both instances of singleton will be destroyed with parent gameObject)
P.S. If I looking for singleton implimentation in Unity i already know what Classes is, and probably know what singleton is. I believe you should reference Classes tutorial than actually trying to explain classes in Unity singleton implimentation tutorial.
Название проекта отпад!
Hey Sir Thank u for the tutorial It really helped me from a big problem in my game,I hope u keep share your knowledge to other developers.
When I invoke a function using this code it returns an error saying that the method is not set to a reference of an object…
This is the best tutorial on singletons I’ve watched so far! Thank you for sharing your knowledge!
what if other component's awake has been called earlier than the singleton obj where not yet the singleton obj is set ? than it would be null until singleton'awake gets called .
thanks a lot!
Woow Thank you.. you made it so clear to understand 😄😄😄
thxx for tutorial
Thank you! Ďakujem! 🙂 I think i am starting to understand it. 🙂
the scene manager could be persistant as well?
subbed
ok, it seems nice but what's the difference between this and making static class at first scene with scene manager and no scene managers that you are loading on, so what's is the purpose of loading a scene that contains scene managers… scene index 0 contains scene manager with dont destroy on load and all the others have no scene manager.
Best Tutorial On Singleton Thanks a alot